package 
{
	import brwarner.radial.Item;
	import flash.display.Sprite;
	import flash.events.*;
	
	import brwarner.game.Game;
	import brwarner.game.states.GridState;
	
	/**
	 * ...
	 * @author Brook Jensen
	 */
	
	[SWF(width = "640", height = "480", backgroundColor = "#000000")]
	
	public class Main extends Sprite
	{
		//Game object
		private var g:Game;
		
		public function Main():void 
		{
			//Startup the game in the main menu
			g = new Game(640, 480);
			addChild( g );
			g.pushState( new GridState(g) );
		}
		
	}
	
}